![]() ![]() I even shuffle my party before camping so the ambush shuffle doesnt screw me up, but it never works. The thing is, I've had way too many bad experiences in Long Champ dungeons getting ambushed and finishing my camping worst that I started it. ![]() I do see why the voices are there.īiggest stress counter while exploring is camping. This is just my view on things, I don't mind a proper challenge, but the reviews for this game all dwindle down to the same thing, unfairness. The ease of catching diseases as well as the lack-luster gamble of getting negative quirks after a successful dungeon run make this game more-so about fixing up the damage than an actual " RPG ". Nearly half of the features in town require a waiting period to make use of. The amount of " waiting " in this title is also a bit overwhelming. Manage to take a critical hit in a turn, Stress-wave for everyone, yet doing so on your end only nets 25% of the return in stress-removal. I do not think one skill that recovers +6 stress is aimed to be balanced on a group that takes 15+ every turn. I understand Darkest Dungeon is short, and you needed to impliment something to slow progress, but the numbers do not match up to what is available to recover from it. Stress should be something one keeps under control over time, and not something used to force a slow-down in gameplay. The only worthwhile activity outside of docking them into Taverns or Abbys is the campfire, a limited resource only available in larger dungeons, and with the high possibility of an ambush as well. The mechanics to fend of Stress are meager, many skills focused on mending this build-up do not even dent it. I don't think it's fair for Stress hits to exceed 15-20 per hit when you only need a buildup of 100 to completely demolish your entire team and forfeit a run due to the nature of one member spoiling the rest. My light-sources are always capped at 76+ during these runs as well. I spend my time taking out the mobs that stack this effect first in my encounters, yet even so the build-up far exceeds what is normally managable. ![]() Despite my best efforts to heal and manage it, I'm always forced to send my higher ups into recovery at least every two dungeon runs, Short or Medium. My biggest complaint is the build-up of Stress. I'm starting to dislike this game more and more as I force myself to play and obtain the $10 worth I've spent. ![]()
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